

SuperHot2016
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
0
Played
0
Playing
0
Want to Play
0
Ratings
0
Reviews
0
Lists
Released: 2016-02-25
Developer: SUPERHOT Team
Publisher: SUPERHOT Team, IMGN.PRO
Platforms: Google Stadia, PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch
See all release dates (7)
Mac (Other): Feb 25, 2016
PC (Microsoft Windows) (Other): Feb 25, 2016
Linux (Other): Feb 25, 2016
Xbox One (Other): May 03, 2016
PlayStation 4 (Other): Jul 21, 2017
Nintendo Switch (Other): Aug 19, 2019
Google Stadia (Other): Jun 01, 2020
Also known as: SUPERHOT, SUPERHOT.exe
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a sto…
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a sto…
Trailers
Screenshots
Photo Mode
view all →No Photo Mode shots yet for this game — be the first to share one.
Discussion
Loading…
Log in to rate, review, and track this game.
Reviews
Loading reviews…




