


Metal Gear Solid V: Ground Zeroes2014
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
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Released: 2014-03-18
Developer: Kojima Productions
Publisher: Konami
Platforms: PlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One
See all release dates (17)
Xbox 360 (Other): Mar 18, 2014
PlayStation 4 (Other): Mar 18, 2014
PlayStation 3 (Other): Mar 18, 2014
Xbox One (Other): Mar 18, 2014
PlayStation 4 (Other): Mar 20, 2014
PlayStation 3 (Other): Mar 20, 2014
PlayStation 4 (Other): Mar 20, 2014
Xbox 360 (Other): Mar 20, 2014
Xbox One (Other): Mar 20, 2014
Xbox 360 (Other): Mar 20, 2014
PlayStation 3 (Other): Mar 20, 2014
PlayStation 4 (Other): Mar 27, 2014
Xbox 360 (Other): Mar 27, 2014
PlayStation 3 (Other): Mar 27, 2014
Xbox One (Other): Mar 27, 2014
Xbox One (Other): Sep 04, 2014
PC (Microsoft Windows) (Other): Dec 18, 2014
Also known as: MGSVGZ, MGS5GZ, MGSGZ, MGS Ground Zeroes, メタルギアソリッドV グラウンド・ゼロズ, MgsGroundZeroes.exe
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the sp…
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the sp…
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