


Counter-Strike: Source2004
Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was later succeeded by Counter-Strike: Global Offensive.
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Released: 2004-10-07
Developer: Valve, Hidden Path Entertainment, Turtle Rock Studios
Publisher: Valve
Platforms: Linux, PC (Microsoft Windows), Mac
See all release dates (3)
PC (Microsoft Windows) (Other): Oct 07, 2004
Mac (Other): Jun 23, 2010
Linux (Other): Feb 05, 2013
Also known as: Counterstrike: Source, Counter Strike Source, CS:S, CSS, cstrike.exe
Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was lat…
Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was lat…
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