

Transistor2014


Transistor2014
Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs.
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Released: 2014-05-20
Developer: Supergiant Games
Publisher: Supergiant Games
Platforms: PlayStation 4, Linux, PC (Microsoft Windows), iOS, Mac, Nintendo Switch
See all release dates (8)
Mac (Other): May 20, 2014
PC (Microsoft Windows) (Other): May 20, 2014
Linux (Other): May 20, 2014
PlayStation 4 (Other): May 20, 2014
PC (Microsoft Windows) (Other): May 20, 2014
PlayStation 4 (Other): May 21, 2014
iOS (Other): Jun 11, 2015
Nintendo Switch (Other): Nov 01, 2018
Also known as: Transistor.exe
Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experime…
Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experime…
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