

Super Smash Bros.1999
Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.
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Released: 1999-01-21
Developer: HAL Laboratory
Publisher: Nintendo, Gradiente, iQue
Platforms: Wii, Nintendo 64
See all release dates (10)
Nintendo 64 (Other): Jan 21, 1999
Nintendo 64 (Other): Apr 26, 1999
Nintendo 64 (Other): Nov 19, 1999
Nintendo 64 (Other): 1999
Nintendo 64 (Other): Jan 05, 2000
Nintendo 64 (Other): Nov 15, 2005
Wii (Other): Jan 20, 2009
Wii (Other): Jun 12, 2009
Wii (Other): Jun 12, 2009
Wii (Other): Dec 21, 2009
Also known as: SSB, Super Smash Bros. 64, Rentiantang Mingxing: Daluan Dou, Nintendo All-Star! Great Fray Smash Brothers, Great Fray Smash Brothers, Nintendo All-Star! Dairanto Smash Brothers, 任天堂明星大乱斗
Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.
Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.
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